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Rebel inc escalation speedrun
Rebel inc escalation speedrun







They will usually escape to nearby insurgent-controlled zones, a zone has the Camps or other vulnerable ones if the former is unavailable. Insurgents will take continuous casualties in prolonged fights if at a constant disadvantage. When losing a battle, Insurgents will flee with fighters randomly dying. Airstrikes, Drones, Garrisons, and entrenchment (automatically occurs when staying in a zone without insurgents) increase combat strength, but are never sufficient on their own. A progress bar indicates the battle progress - If the insurgents have an advantage they will continue with whatever they are doing but otherwise, allied forces will proceed with their actions and eventually insurgents be pushed out of the region when they completely lose a battle. Insurgents will actively fight the player's military units if they are in the same zone and usually have the upper hand in the remote areas, especially when there's a total lack of intel, but in plain regions and most other cases they are at a serious disadvantage. If Insurgents amount is too high, fighters will begin to disband until the quantity matches Insurgent Capability. Keep in mind that Surprise Attacks and events may spawn more Insurgents than the capability's capacity. Surprise Attacks will increase Insurgent number until it matches Insurgent Capability.

rebel inc escalation speedrun rebel inc escalation speedrun

It cannot drop below 3.33%.ġ00% Insurgent Capability is enough to upkeep 30 Insurgent Fighters, so 1 Insurgent Fighter requires ~ 3.33% of Insurgent Capability to remain active. Conversely you can reduce it via wrecking insurgent camps, limiting their expansion or engage with foreign rivals - The latter of which demands the prolonged presence of the Foreign Relations Office to be effective. Insurgent Capability determines the amount of resources they can amass against you, increasing over time, when taking over zones or even via government decisions - When antagonized, paid funds or seizing certain map features, they will be strengthened, and locals will join them if they are outraged by your regime. Security may also be increased by HQs, Garrisons (with Security Checkpoints) and zone stability. The specific effect is shown in the zone's info screen in the security percent - It is inversely proportional to the takeover speed much security slows the insurgents is affecting by the Security x%, which can be seen in zone information. > They can be uncovered by allied forces, Drones, Regional Census, or Garrisons If it has been revealed on the map explicitly, a Camp can be damaged and destroyed by Airstrikes or Allied Military units, causing insurgent capability to fall.ĭo note that security initiatives will and Garrisons with Security Checkpoints can slow insurgent takeovers and will kill 1 insurgent each when destroyed - It is entirely possible for an assault to fall on it's face when some intruder die to security, weakening them and allowing allied forces to finish them off before re-establishing the disbanded security forces. They will not appear in zones if there is an allied military unit or any building that isn't a Garrison there, nor can they spawn in stable zones. At least 1 camp exists when you start the game. They will actively attempt to expand their influence and cause constant reputation loss, especially when they take urban zones, unless they were fought off.Ĭamps continually spawn fighters and may launch surprise attacks in adjacent zones. The population will turn hostile if they are in or are adjacent to a zone controlled by insurgents. Insurgents will actively demolish any rolled out initiatives (except for vaccines and School Expansion) and take over the entire region, causing you to lose reputation - exacerbated by repeated takeovers and region populations - as well as supporters. If these are entered with soldiers before the first insurgents appear, the insurgents will gain capability however, Insurgent Tactics such as Ambushes will not take effect until the first insurgency appears. In Campaign Mode, some regions may be already be controlled by the insurgents. Later, a second event will spawn noting where the Insurgents have been reported in a zone - Usually a remote one.

rebel inc escalation speedrun

This is the "gatekeeper event" indicating their advent. Some time after the start of the game, an event will spawn stating that the Insurgency is rumored in the area and thus the player is authorized to begin military initiatives to combat this threat (in the case of General the player is merely advised since they can fund them since the beginning).









Rebel inc escalation speedrun